Overrides
Applying overrides per entity
Overrides are ways to temporarily change behavior of a certain sign or part wihtout modifying the base configuration. Overrides are typically enabled via attributes on the sign or reflector part.
Global Overrides
| Name | Type | Description |
|---|---|---|
| LRBaseIntensity | number | Controls how reflective the sign or reflector is |
| LRMoving | boolean | Lets the system know if a sign or reflector moves |
Sign Overrides
| Name | Type | Description |
|---|---|---|
| LRRenderMode | string | SurfaceGui or Decal. Specifies what render mode the sign should be in |
Base Reflector Overrides
| Name | Type | Description |
|---|---|---|
| LRCanKeepTextures | boolean | Whether the reflector should keep its texture or not. Primarily affects meshes |
Hybrid Reflector Overrides
| Name | Type | Description |
|---|---|---|
| HybridMinDistance | number | Minimum distance for a hybrid reflector to reflect |
| HybridMaxDistance | number | Maximum distance for a hybrid reflector to reflect |
| CanHybridKeepColors | boolean | Whether the hybrid reflector should keep its color or not (not recommended). Primarily affects unions |
| HybridTransparencyMultiplier | number | Transparency multiplier for the hybrid clone |
| HybridCanKeepTexturs | number | Whether the hybrid clone should keep its textures. This does not affect the main reflector |