Overrides

Applying overrides per entity

Overrides are ways to temporarily change behavior of a certain sign or part wihtout modifying the base configuration. Overrides are typically enabled via attributes on the sign or reflector part.

Global Overrides

NameTypeDescription
LRBaseIntensitynumberControls how reflective the sign or reflector is
LRMovingbooleanLets the system know if a sign or reflector moves

Sign Overrides

NameTypeDescription
LRRenderModestringSurfaceGui or Decal. Specifies what render mode the sign should be in

Base Reflector Overrides

NameTypeDescription
LRCanKeepTexturesbooleanWhether the reflector should keep its texture or not. Primarily affects meshes

Hybrid Reflector Overrides

NameTypeDescription
HybridMinDistancenumberMinimum distance for a hybrid reflector to reflect
HybridMaxDistancenumberMaximum distance for a hybrid reflector to reflect
CanHybridKeepColorsbooleanWhether the hybrid reflector should keep its color or not (not recommended). Primarily affects unions
HybridTransparencyMultipliernumberTransparency multiplier for the hybrid clone
HybridCanKeepTextursnumberWhether the hybrid clone should keep its textures. This does not affect the main reflector